# CODE DEPENDENCE Rulebook

Generated from rules version 2.0.0. Highest score wins.

## Objective

Give one-word clues that reach several of your hidden playable cards without exposing your secret CODED word. Everyone else reads the shared word bank to steal your cards or CALL IT on your CODED word.

## Setup

- Choose a deck (default Classic). Deals are random.
- Each player is dealt 7 words (6 in a 7-player game).
- Planning lasts 90 seconds. Each player chooses one dealt word as their CODED card. The rest become playable slots.
- The word bank is every dealt word plus random decoys from the same deck, shuffled once for everyone.

| Players | Deal | Decoys | Bank | Clues each |
|---|---|---|---|---|
| 2 | 7 dealt / 6 playable | 7 | 21 | 3 |
| 3 | 7 dealt / 6 playable | 11 | 32 | 3 |
| 4 | 7 dealt / 6 playable | 14 | 42 | 3 |
| 5 | 7 dealt / 6 playable | 13 | 48 | 3 |
| 6 | 7 dealt / 6 playable | 6 | 48 | 2 |
| 7 | 6 dealt / 5 playable | 6 | 48 | 2 |

## Clues

- Exactly one word, letters only.
- Cannot match a bank word, share a stem with one, or overlap a 4+ letter bank word as a substring.
- Tag 1–6 of your remaining slots. Tags are public; the words are not.
- You have 60 seconds. Timeout scores -1 and skips the clue.

## Guessing

After a clue, every other player acts once.

- **Guess** a bank word: hit +2 for you and +1 for the giver; accidental CODED hit -2 / -6; miss -1.
- **CALL IT** a bank word as the giver's CODED: correct 5 / -6; wrong -3. Limit: 1 per giver per round.
- Pass or timeout: -1.
- Guess window: 30 seconds.
- Two guess modes: sequential (seat order, each result revealed before the next) or simultaneous (private submits, one reveal). Hosts choose. Default: simultaneous.

If two simultaneous guesses hit the same card, both guessers score and the card is shed once.

## Bonuses

- 2 distinct hits on one clue: giver +3. 3 or more: +6.
- Duel (2 players): the multi-hit bonus is awarded across the giver's clues on tagged cards that landed.
- Emptying your playable slots: +3 once. Your remaining clue turns are skipped.

## Winning

A game is 1, 2, 3, or 5 rounds (default 3). Highest cumulative score wins. Ties break by fewest misses, then most successful CALL ITs.

## Modes

- Table: 3–7 players.
- Duel: 2 players, bank of 21.
- Daily Decode / Practice Decode: solo deduction against a scripted or random clue sequence.
- Clue Lab: solo practice writing clues for AI guessers.